The third module in the Competition series was The Lost Island of Castanamir, a page adventure by Ken Rolston for 5 to 8 characters of. The Lost Island of Castanamir By Ken Rolston TSR. This review is of a PDF Copy of this product. This review contains spoilers. I decided. AD&D C3 Level Adventure – The Lost Island of Castanamir – Free download as PDF File .pdf), Text File .txt) or read online for free. Castanamir.

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The cover art is a full page image depicting a bizarre and terrifying creature seemingly emerging from a pool as the party nervously clutch their weapons, but what’s that at the bottom? Unfortunately, they get shipwrecked on the island and lose most of their supplies. This page was last edited on 20 Januaryat These survivors are likewise trapped within the labyrinth and are either eking ispand a miserable existence there or else desperately searching for a means of escape.

Most of the locations fit the theme quite well, with the lower level being living quarters, a kitchen, a dining room, guest rooms, and some ‘entertainment’ areas, and the upper level being mainly laboratories, a library, workshops, etc. Right away the tone of the adventure is therefore set. You can go back through a same door and it will take islland to somewhere completely different.

Views Read Edit View history. The Genie’s Curse Birthright: Curse castanmir the Wailing Death Prelude. The adventure was published in by TSR. Tales of Arterra – The Lost. Dragonlance Forgotten Realms Greyhawk Ravenloft. They were designed to be played in a single session, or, in the case of C3, 2 separate sessions, 1 for each part of the adventure. Submitted by Migrate Wizard on The third module in the Competition series was The Lost Island of Castanamira page adventure by Ken Rolston for 5 to 8 characters of levels Dragonlance deities Forgotten Realms deities Greyhawk deities.


Structurally, the adventure is mostly stand-alone challenges, with two ongoing problems: Some areas though are rather inconsequential and appear to be nothing more than delaying tactics.

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The nature of the competition meant that the module designers generally had to create an adventure with a high proportion of puzzles, and tricky, often dangerous mental challenges, after all, list are meant to be a challenge. As this module introduces an “interesting class of creatures”, it could also have major long-term consequences for a campaign.

Sorry, your blog cannot share posts by email. A sage has hired you to investigate an island that mysteriously surfaced. Chris Hunter reviewed the module in Imagine magazine, giving it a mixed review. Demonheart – Chapter I. C3 – The Lost Island of Castanamir. Retrieved from ” https: Some of the rooms are very detailed — the library gets castanwmir one page. The idea behind them was that the party would score points for achieving certain objectives, surviving, and the quality of their play, with each group taking part in the competition playing a set of pre-generated characters.

Hmmmm, ok, maybe this one is going to be a little strange? Most of them were aimed at the adventuring ‘sweet spot’, mid level characters that were somewhat more robust, and which therefore had more abilities at the players’ disposal.

C3 – The Lost Island of Castanamir | The Neverwinter Vault

Dark Avenger Chapter 1. The teleporters also have issues; may have to do with outdated scripting. Skip to main content.

It was a very interesting module, but I can see I was not the only one who thought this module was somewhat confusing, but it seems that was the intent. From Wikipedia, the free encyclopedia. Castanamir was an 18 th level magic-user, and his dwelling-place is being explored by a group of apprentice adventurers?


Conan Chronicles 2 – The Zamorian Chronicles. Far as I can tell about scripting events, I did not experiment enough with all the rooms as I wanted to find the exit immediately this island was really nightmarish.

By using this site, you agree to the Terms of Use and Privacy Policy. The Lost Island dates from his very csstanamir days in the industry, and is his first published work for TSR. Perhaps it was the intent of the module, but exits transition you to any place at random. Ken Rolston is a significant game designer. When you add the contents of the rooms, which tend to the unusual casganamir bizarre, you have the makings of an inventive and enjoyable adventure.

AD&D Review – C3: The Lost Island of Castanamir

Keep on the Borderlands NWN2 edition. The Cave of Songs. The island is grassy and windblasted, but eventually the characters discover a stone door leading into a subterranean complex. Rise of the Runelords [ITA]. The adventure is intended for five to eight characters of level I had fun playing it. How do you rate this content?: Eventually the characters may find the exit, and are once again deposited on the dreary islands to await rescue. The Exile – IceBlink.

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